# 99 Nights in the Forest πŸ”¦ Wiki Canonical site: https://99nightsintheforest-wiki.wiki/ Primary topic: 99 Nights in the Forest πŸ”¦ Wiki Language: en ## Summary Campfire upgrades, crafting recipes, class Diamond prices, cultist raids, and October 2026 codes for 99 Nights in the Forest on Roblox. ## Content coverage - Codes: 5 - Guides: 9 - Tier list entries: 8 - Wiki categories: 7 - Indexable wiki entities: 84 - Video guides: 6 - FAQ entries: 4 - Search-target URLs: 156 - Search intents: navigational-reference (1), discovery (1), informational (56), tool (2), reference (92), fresh-reference (1), comparison (1), video (1), navigational (1) - Query clusters: 124 ## Important URLs - [Home](https://99nightsintheforest-wiki.wiki/) - [Codes](https://99nightsintheforest-wiki.wiki/codes/) - [Tier List](https://99nightsintheforest-wiki.wiki/tier-list/) - [Wiki](https://99nightsintheforest-wiki.wiki/wiki/) - [Guides](https://99nightsintheforest-wiki.wiki/guides/) - [Videos](https://99nightsintheforest-wiki.wiki/videos/) - [Calculator](https://99nightsintheforest-wiki.wiki/calculator/) - [First day: fire, map, and the Pelt Trader](https://99nightsintheforest-wiki.wiki/guides/first-day/) - [Crafting bench recipes](https://99nightsintheforest-wiki.wiki/guides/crafting-bench-recipes/) - [Rescue the four missing children](https://99nightsintheforest-wiki.wiki/guides/missing-children/) - [Hold the camp against cultist raids](https://99nightsintheforest-wiki.wiki/guides/cultist-raids/) - [Deer, Owl, Ram, and the animals that drop pelts](https://99nightsintheforest-wiki.wiki/guides/night-threats/) - [Unlock the Workshop anvil](https://99nightsintheforest-wiki.wiki/guides/workshop-anvil/) - [Which class to buy with your first Diamonds](https://99nightsintheforest-wiki.wiki/guides/classes-and-diamonds/) - [Beds, food, and pushing the day counter](https://99nightsintheforest-wiki.wiki/guides/food-beds-and-day-count/) - [Tame animals with the right flute and food](https://99nightsintheforest-wiki.wiki/guides/taming-animals/) - [Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/) - [Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/) - [Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/) - [Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/) - [Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/) - [Map & Routes](https://99nightsintheforest-wiki.wiki/wiki/map-routes/) - [Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/) - [Tools](https://99nightsintheforest-wiki.wiki/tools/) - [Play](https://99nightsintheforest-wiki.wiki/play/) - [Camper β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/camper/) - [Escape Artist β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/escape-artist/) - [Scavenger β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/scavenger/) - [Base Defender β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/base-defender/) - [Hunter β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/hunter/) - [Medic β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/medic/) - [Cook β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/cook/) - [Decorator β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/decorator/) - [Support β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/support/) - [Fisherman β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/fisherman/) - [Gambler β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/gambler/) - [Lumberjack β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/lumberjack/) - [Ranger β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/ranger/) - [Zookeeper β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/zookeeper/) - [Farmer β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/farmer/) - [Alien β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/alien/) - [Brawler β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/brawler/) - [Berserker β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/berserker/) - [Chef β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/chef/) - [Blacksmith β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/blacksmith/) - [Poison Master β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/poison-master/) - [Fire Bandit β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/fire-bandit/) - [Elemental β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/elemental/) - [Assassin β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/assassin/) - [Cyborg β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/cyborg/) - [Pyromaniac β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/pyromaniac/) - [Big Game Hunter β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/big-game-hunter/) - [Vampire β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/vampire/) - [Beastmaster β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/beastmaster/) - [The Deer β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-deer/) - [The Owl β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-owl/) - [The Ram β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-ram/) - [The Bat β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-bat/) - [The Cat β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-cat/) - [Cultist β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/cultist/) - [Wolf β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/wolf/) - [Alpha Wolf β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/alpha-wolf/) - [Bear β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/bear/) - [Scorpion β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/scorpion/) - [Map β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/map/) - [Old Bed β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/old-bed/) - [Regular Bed β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/regular-bed/) - [Good Bed β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/good-bed/) - [Giant Bed β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/giant-bed/) - [Sundial β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/sundial/) - [Compass β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/compass/) - [Flashlight β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/flashlight/) - [Spear β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/spear/) - [Revolver β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/revolver/) - [Bear Trap β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/bear-trap/) - [Bandage β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/bandage/) - [Medkit β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/medkit/) - [Crock Pot β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/crock-pot/) - [Biofuel Processor β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/biofuel-processor/) - [Chainsaw β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/chainsaw/) - [Hammer β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/hammer/) - [Raygun β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/raygun/) - [Taming Flute β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/taming-flute/) - [Wood β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/wood/) - [Scrap β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/scrap/) - [Coal β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/coal/) - [Fuel Canister β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/fuel-canister/) - [Cultist Gem β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/cultist-gem/) - [Gem of the Forest β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/gem-of-the-forest/) - [Rabbit's Foot β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/rabbits-foot/) - [Wolf Pelt β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/wolf-pelt/) - [Bear Pelt β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/bear-pelt/) - [Crafting Bench β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/crafting-bench/) - [Grinder β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/grinder/) - [Workshop Anvil β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/workshop-anvil/) - [Farm Plot β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/farm-plot/) - [Wood Rain Storage β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/wood-rain-storage/) - [Main Camp β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/main-camp/) - [Pelt Trader β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/pelt-trader/) - [Fishing Shack β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/fishing-shack/) - [Tool Workshop β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/tool-workshop/) - [Cultist Stronghold β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/cultist-stronghold/) - [Missing Child Caves β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/missing-child-caves/) - [Firemaking I β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-i/) - [Firemaking II β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-ii/) - [Firemaking III β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-iii/) - [Firemaking IV β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-iv/) - [First Aid β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/first-aid/) - [Self-Preservation β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/self-preservation/) - [Related Games](https://99nightsintheforest-wiki.wiki/related-games/) - [Privacy Policy](https://99nightsintheforest-wiki.wiki/privacy/) - [Terms of Use](https://99nightsintheforest-wiki.wiki/terms/) - [Disclaimer](https://99nightsintheforest-wiki.wiki/disclaimer/) ## Answers - [Home](https://99nightsintheforest-wiki.wiki/) β€” 99 Nights in the Forest is a Roblox co-op survival game by Grandma's Favourite Games. You and your party build a camp in a forest, keep a campfire burning, and try to last 99 nights while the Deer hunts outside the light. Upgrading the fire clears fog. Crafting, classes, and four missing children are how a run gets… Updated 2026-10-11. - [Codes](https://99nightsintheforest-wiki.wiki/codes/) β€” Checked 2026-10-11. Current 99 Nights in the Forest πŸ”¦ codes: awardwinner_yay (15 Diamonds and 3 random Flames), forestwakesup26 (15 Diamonds and 3 Flames. Most October 2026 listings say the Flames are random. One October 8, 2026 listing names a Thanksgiving Flame, a Halloween Flame, and a Meteor Flame.), afterparty… Updated 2026-10-11. - [Tier List](https://99nightsintheforest-wiki.wiki/tier-list/) β€” An editorial first-purchase order for classes. It uses published Level 1 kits and Diamond prices. It is not an official power ranking, and a class missing from the board is not a weak class. Updated 2026-10-11. - [Wiki](https://99nightsintheforest-wiki.wiki/wiki/) β€” Classes, threats, gear, materials, the crafting bench, places on the map, and badges that have a known unlock. Updated 2026-10-11. - [Guides](https://99nightsintheforest-wiki.wiki/guides/) β€” Start with the first day at camp, then use the crafting table, the rescue route, and the class prices when you need them. Updated 2026-10-11. - [Videos](https://99nightsintheforest-wiki.wiki/videos/) β€” YouTube walkthroughs that show this game's camp, classes, or day-to-day survival. Older videos predate classes added in 2026. Updated 2026-10-11. - [Calculator](https://99nightsintheforest-wiki.wiki/calculator/) β€” A single-material shortfall check. Defaults are the Map recipe, 3 Wood. Change them for any other cost you already know. Updated 2026-10-11. - [First day: fire, map, and the Pelt Trader](https://99nightsintheforest-wiki.wiki/guides/first-day/) β€” Upgrade the campfire with the first logs, craft a Map, and meet the Pelt Trader on day 2 before you chase the missing children. Updated 2026-10-11. - [Crafting bench recipes](https://99nightsintheforest-wiki.wiki/guides/crafting-bench-recipes/) β€” Bench levels 1 through 5, the Wood and Scrap each recipe asks for, and which crafts are worth making before the first cultist raid. Updated 2026-10-11. - [Rescue the four missing children](https://99nightsintheforest-wiki.wiki/guides/missing-children/) β€” Use the missing-children board, clear the animal guards for a key, and carry each child back to the campfire for a faster day counter. Updated 2026-10-11. - [Hold the camp against cultist raids](https://99nightsintheforest-wiki.wiki/guides/cultist-raids/) β€” Cultists arrive around day 4. Trap the gap in a tree ring, kill crossbows first, and spend their gems on the bench. Updated 2026-10-11. - [Deer, Owl, Ram, and the animals that drop pelts](https://99nightsintheforest-wiki.wiki/guides/night-threats/) β€” The Deer and the Owl are not kills. Use the campfire and a flashlight, and save your weapons for wolves, bears, and cultists. Updated 2026-10-11. - [Unlock the Workshop anvil](https://99nightsintheforest-wiki.wiki/guides/workshop-anvil/) β€” Clear the Workshop cultists, rebuild the anvil from three parts, then craft bandages, a hammer, and the chainsaw. Updated 2026-10-11. - [Which class to buy with your first Diamonds](https://99nightsintheforest-wiki.wiki/guides/classes-and-diamonds/) β€” Diamond prices and Level 1 kits, plus a first-purchase order that spends the early Diamonds on sack space, wood, or a revolver. Updated 2026-10-11. - [Beds, food, and pushing the day counter](https://99nightsintheforest-wiki.wiki/guides/food-beds-and-day-count/) β€” Beds add +1 day each, children add a further multiplier, and the Crock Pot plus biofuel processor are what make a long run stable. Updated 2026-10-11. - [Tame animals with the right flute and food](https://99nightsintheforest-wiki.wiki/guides/taming-animals/) β€” Old, Good, and Strong flutes, and the food counts that were actually listed for bunnies, wolves, frogs, alpha wolves, and the mammoth. Updated 2026-10-11. - [Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/) β€” Diamond prices and the three perk levels for classes whose kits were published. The shop can contain later classes that are not in this list. Updated 2026-10-11. - [Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/) β€” The Deer and the other immortal night threats, plus the animals and cultists you actually fight. Updated 2026-10-11. - [Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/) β€” Tools, weapons, beds, and camp items with a known recipe or a known job. Updated 2026-10-11. - [Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/) β€” Wood, Scrap, fuel, pelts, and the gems that gate the upper crafting bench. Updated 2026-10-11. - [Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/) β€” The camp bench, the grinder, and the Workshop anvil. Recipe rows live in the crafting guide. Updated 2026-10-11. - [Map & Routes](https://99nightsintheforest-wiki.wiki/wiki/map-routes/) β€” Camp, the day-2 trader, the fishing shack, the Workshop, strongholds, and the child caves. Updated 2026-10-11. - [Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/) β€” Badges whose unlock text was explicit. Diamond amounts that were only shown as icons are left off. Updated 2026-10-11. - [Tools](https://99nightsintheforest-wiki.wiki/tools/) β€” Focused Tools player page with practical routes, resources, and decisions for the selected game. Updated 0001-01-01. - [Play](https://99nightsintheforest-wiki.wiki/play/) β€” Focused Play player page with practical routes, resources, and decisions for the selected game. Updated 0001-01-01. - [Camper β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/camper/) β€” Camper: A 10 Diamond class with slower hunger and a flashlight. Get it by Buy in the class shop for 10 Diamonds. Level 1 applies immediately. Claim later levels after the class challenges, which for Camper are food cooked and logs burned. Use it to Take it only when you cannot yet afford Scavenger at 25 Diamonds.… Updated 2026-10-11. - [Escape Artist β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/escape-artist/) β€” Escape Artist: A 10 Diamond class about getting away from chasers. Get it by Class shop, 10 Diamonds, from the class table that also lists Camper. Use it to A cheap pick if you die to the first chase. Confirm the current level text in the shop before you rely on a specific rank. Updated 2026-10-11. - [Scavenger β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/scavenger/) β€” Scavenger: 25 Diamonds for two extra sack slots at Level 1. Get it by Class shop, 25 Diamonds. Use it to The usual first purchase. Extra sack space is what gets logs, pelts, and scrap home in one trip. Updated 2026-10-11. - [Base Defender β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/base-defender/) β€” Base Defender: 40 Diamonds and two defense blueprints for camp raids. Get it by Class shop, 40 Diamonds. Use it to Put this on the player who stays in camp for the day 4 cultist raid. Pair it with Bear Traps in the only gap in your tree ring. Updated 2026-10-11. - [Hunter β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/hunter/) β€” Hunter: 40 Diamonds, two Bear Traps, and better meat and pelt drops. Get it by Class shop, 40 Diamonds. Use it to Use it when the day 2 trader is the bottleneck, or when the Crock Pot needs meat. Updated 2026-10-11. - [Medic β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/medic/) β€” Medic: 40 Diamonds, two bandages, and much faster revives. Get it by Class shop, 40 Diamonds. Use it to One Medic is enough on a team that splits up for child caves. Solo players get less from the revive speed. Updated 2026-10-11. - [Cook β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/cook/) β€” Cook: 40 Diamonds and seasoning that makes meals fill more hunger. Get it by Class shop, 40 Diamonds. Use it to Buy it once the team has a Crock Pot and is still running out of hunger, not on the first morning. Updated 2026-10-11. - [Decorator β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/decorator/) β€” Decorator: 40 Diamonds and a hammer aimed at the furniture trader. Get it by Class shop, 40 Diamonds. Use it to A camp-building class. It does not help the first rescue or the first raid. Updated 2026-10-11. - [Support β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/support/) β€” Support: 45 Diamonds. You bond with a teammate and share some of the hits. Get it by Class shop, 45 Diamonds. Use it to Only in a pair that will travel together. The bond does nothing useful if you spawn and walk opposite directions. Updated 2026-10-11. - [Fisherman β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/fisherman/) β€” Fisherman: 50 Diamonds and a fishing rod that levels faster. Get it by Class shop, 50 Diamonds. Use it to Skip it until someone is actually fishing for tame food or the fishing Flame. The rod can also be found at the Fishing Shack. Updated 2026-10-11. - [Gambler β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/gambler/) β€” Gambler: 55 Diamonds, a random starter item, and a coin-flip on normal chests. Get it by Class shop, 55 Diamonds. Use it to A reroll-the-run class. Reset if the random item is useless and you are still in the opening minute. Do not expect it to replace a sack or an axe. Updated 2026-10-11. - [Lumberjack β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/lumberjack/) β€” Lumberjack: 70 Diamonds, a Good Axe, and bonus logs. Get it by Class shop, 70 Diamonds. Use it to Buy it when the fire and the tree ring are starving for wood and you already carry enough. Updated 2026-10-11. - [Ranger β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/ranger/) β€” Ranger: 70 Diamonds, a revolver with 18 ammo, and a flashlight. Get it by Class shop, 70 Diamonds. Use it to The safer way to clear the first wolf caves if Spear kiting is getting you killed. Updated 2026-10-11. - [Zookeeper β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/zookeeper/) β€” Zookeeper: 70 Diamonds and an Old Taming Flute that levels faster. Get it by Class shop, 70 Diamonds. Use it to Buy it when you are ready to tame, not on day 1. Beastmaster is the later high-capacity alternative and its price was not listed. Updated 2026-10-11. - [Farmer β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/farmer/) β€” Farmer: 80 Diamonds and a watering can for better crops. Get it by Class shop, 80 Diamonds. Use it to A second-wave class for stew and for the Mammoth's pumpkin cost. Updated 2026-10-11. - [Alien β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/alien/) β€” Alien: 100 Diamonds and a raygun, with a slowdown while it overheats. Get it by Class shop, 100 Diamonds. Use it to A strong early weapon class if 100 Diamonds is comfortable. Watch the overheat before you chase the Deer. Updated 2026-10-11. - [Brawler β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/brawler/) β€” Brawler: 100 Diamonds. More health and melee damage, and no guns. Get it by Class shop, 100 Diamonds. Use it to Only if you like Spear and axe range. You give up the revolver plan entirely. Updated 2026-10-11. - [Berserker β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/berserker/) β€” Berserker: 100 Diamonds, a Medkit, and a free first revive. Get it by Class shop, 100 Diamonds. Use it to A solo safety net. The revive is once at the start of that death chain, and you come back weak, so have food ready. Updated 2026-10-11. - [Chef β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/chef/) β€” Chef: 150 Diamonds and a Chef Station for special meals. Get it by Class shop, 150 Diamonds. Use it to A team food class after the basic stew loop already works. Updated 2026-10-11. - [Blacksmith β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/blacksmith/) β€” Blacksmith: 200 Diamonds. Craft one bench tier early, up to tier 4. Get it by Class shop, 200 Diamonds. Use it to Buy it when the team is stuck waiting on bench level, not as a first gun. Updated 2026-10-11. - [Poison Master β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/poison-master/) β€” Poison Master: 200 Diamonds, a blowpipe, and stronger poison. Get it by Class shop, 200 Diamonds. Use it to A weapon class for players who will keep the blowpipe out. It does not gather wood or carry more. Updated 2026-10-11. - [Fire Bandit β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/fire-bandit/) β€” Fire Bandit: 200 Diamonds, an Infernal Crossbow, and a Wildfire potion. Get it by Class shop, 200 Diamonds. Use it to A ranged fire kit once 200 Diamonds is spare. Cultist crossbows are still the threat to focus. Updated 2026-10-11. - [Elemental β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/elemental/) β€” Elemental: A 400 Diamond class with biome protection and elemental hits. Get it by Listed at 400 Diamonds in an October 2026 class guide. Use it to Consider it when your runs are dying to lava or cold, not for the first camp. Updated 2026-10-11. - [Assassin β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/assassin/) β€” Assassin: 500 Diamonds. Faster sprint, less health, and a katana. Get it by Class shop, 500 Diamonds. Use it to A speed class for players who already know the map. The health cut makes it a bad blind first buy. Updated 2026-10-11. - [Cyborg β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/cyborg/) β€” Cyborg: 600 Diamonds, alien armour, and a laser cannon that can overheat you. Get it by Class shop, 600 Diamonds. Use it to A late combat class for strongholds and alien fights. Save it until cheaper classes have already solved wood and food. Updated 2026-10-11. - [Pyromaniac β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/pyromaniac/) β€” Pyromaniac: 600 Diamonds and a flamethrower fed by fuel canisters. Get it by Class shop, 600 Diamonds. Use it to You will compete with the campfire for fuel canisters. Do not buy it if the fire is still your shortage. Updated 2026-10-11. - [Big Game Hunter β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/big-game-hunter/) β€” Big Game Hunter: 600 Diamonds, a rifle, and permanent bonuses from eating pelts. Get it by Class shop, 600 Diamonds. Use it to A long-run class. Pelts you eat are pelts you cannot trade or craft, so decide that before the Pelt Trader arrives. Updated 2026-10-11. - [Vampire β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/vampire/) β€” Vampire: Listed at 600 Diamonds, with melee lifesteal and better nights. Get it by Listed at 600 Diamonds. Confirm the shop price before you spend. Use it to A combat class for players who will stay in melee. It is in the same price band as Cyborg and Big Game Hunter, so it is not a first purchase. Updated 2026-10-11. - [Beastmaster β€” Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/beastmaster/) β€” Beastmaster: A taming class with five pets and a free Alpha Wolf. Price not listed. Get it by Class shop. Price was not in the taming note used here. Use it to Pick it over Zookeeper only if you want several pets and can see the current price. You still need the foods listed in the taming guide. Updated 2026-10-11. - [The Deer β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-deer/) β€” The Deer: The unkillable nighttime hunter. Campfire light keeps it out. Get it by It comes to you at night. You do not spawn or craft it. Use it to Sprint back to the fire. Shine a flashlight if it has already closed. Do not spend ammo trying to kill it. Updated 2026-10-11. - [The Owl β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-owl/) β€” The Owl: An unkillable hunter. Stop moving when the stealth meter climbs. Get it by It hunts you. It is not crafted or tamed in the notes used here. Use it to Freeze when the meter climbs. Use the flashlight only as a stun to make space, then get to camp. Updated 2026-10-11. - [The Ram β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-ram/) β€” The Ram: A volcanic charger that breaks trees and is not a kill. Get it by Encountered in volcanic areas and, in some notes, the wider forest. Use it to Use a tree or a rock as a corner so the charge misses. Do not treat it like a bear you can gun down. Updated 2026-10-11. - [The Bat β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-bat/) β€” The Bat: A cave threat that is described as blind. Light does not stun it. Get it by Found in caves, not summoned by the player. Use it to Hide from the screech. Do not waste a flashlight stun. Updated 2026-10-11. - [The Cat β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/the-cat/) β€” The Cat: An immortal pounce that ignores the ground path. Get it by Encounter, not a craft. Use it to Keep distance. Do not trust a short wall. Updated 2026-10-11. - [Cultist β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/cultist/) β€” Cultist: Raiders who worship the Deer and drop Cultist Gems. Get it by Camp raids from about day 4, and inside strongholds and the Workshop. Use it to Funnel them through Bear Traps. Focus crossbows. Loot gems before you leave the bodies. Updated 2026-10-11. - [Wolf β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/wolf/) β€” Wolf: The early hostile animal. Pelts and the first rescue key come from wolves. Get it by They roam the forest opened by the first campfire upgrades. Use it to Kite a pack with target lock so they stack and one Spear swing hits several. Save pelts for the day 2 trader. Updated 2026-10-11. - [Alpha Wolf β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/alpha-wolf/) β€” Alpha Wolf: A tougher wolf. Blue-collared alphas are tied to the Kraken Kid key. Get it by Farther forest, and as cave guards for a later child. Use it to Bring a gun or a careful Spear. Do not spend the pelt until you know whether the trader, the anvil, or Big Game Hunter wants it. Updated 2026-10-11. - [Bear β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/bear/) β€” Bear: The late rescue guard. Yellow and gray keys are tied to bears. Get it by Deeper caves once the campfire has revealed them. Use it to Do not take the bear caves with only a Spear if the first two rescues already hurt. Bring bandages and a ranged weapon. Updated 2026-10-11. - [Scorpion β€” Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/scorpion/) β€” Scorpion: A small hostile that poisons. It can be tamed with an Old Flute. Get it by World hostile in the biomes where the monster notes place it. Use it to Kite it so the poison never starts. If you are tainted, eat and leave rather than trading hits. Updated 2026-10-11. - [Map β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/map/) β€” Map: 3 Wood at bench 1. Opens the map anywhere. Get it by Crafting bench level 1. 3 Wood. One per run. Use it to Craft it before you leave the opening trees. The material calculator on this site defaults to this recipe. Updated 2026-10-11. - [Old Bed β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/old-bed/) β€” Old Bed: 20 Wood. Adds +1 to the day counter. Get it by Bench 1, 20 Wood, one per run. Use it to Craft it after the Map if you want the counter to move and you can spare the wood from the fire. Updated 2026-10-11. - [Regular Bed β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/regular-bed/) β€” Regular Bed: 5 Scrap. Another +1 on the day counter. Get it by Bench 2, 5 Scrap, one per run. Use it to Build it once the bench is level 2 and the fire is not starving. Updated 2026-10-11. - [Good Bed β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/good-bed/) β€” Good Bed: 10 Wood and 10 Scrap. Another +1 day. Get it by Bench 3, 10 Wood and 10 Scrap, one per run. Use it to Pair it with the Crock Pot tier, since both want bench 3. Updated 2026-10-11. - [Giant Bed β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/giant-bed/) β€” Giant Bed: 20 Wood, 30 Scrap, and a Cultist Gem. The fourth +1. Get it by Bench 4, 20 Wood, 30 Scrap, 1 Cultist Gem, one per run. Use it to Make it after the bench itself is level 4, unless you are specifically chasing the day counter. Updated 2026-10-11. - [Sundial β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/sundial/) β€” Sundial: 5 Scrap. Shows how long the day or night has left. Get it by Bench 2, 5 Scrap, one per run. Use it to Craft it with the Compass on the first bench 2 trip. Updated 2026-10-11. - [Compass β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/compass/) β€” Compass: 3 Scrap. Shows facing, and child markers after the board. Get it by Bench 2, 3 Scrap, one per run. Use it to Make it before you hike to a cave. Updated 2026-10-11. - [Flashlight β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/flashlight/) β€” Flashlight: The night tool that stands in for campfire light. Get it by World loot, or the Camper and Ranger starter kits. No bench recipe was listed. Use it to Equip it before dusk on day 2. It is not a weapon. Updated 2026-10-11. - [Spear β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/spear/) β€” Spear: A melee reach weapon. On PC, Ctrl locks the camera. Get it by A common early pick from the Pelt Trader path and from chests. No bench recipe was in the August 2025 table. Use it to Circle a wolf pack so they stack, then swing once. Updated 2026-10-11. - [Revolver β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/revolver/) β€” Revolver: The early gun. Ranger starts with one and 18 ammo. Get it by Chests, or Ranger's starter kit. Use it to Save bullets for crossbow cultists and bear caves. You can shoot from behind cover if the target is still in view. Updated 2026-10-11. - [Bear Trap β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/bear-trap/) β€” Bear Trap: 3 Scrap at bench 2. Up to 8. Stops raiders in a gap. Get it by Bench 2, 3 Scrap, limit 8. Hunter starts with 2. Use it to Reset them during the raid. Do not pave the whole camp with them. Updated 2026-10-11. - [Bandage β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/bandage/) β€” Bandage: Heals you and revives a downed teammate. Get it by Chests, green-stripe hospitals, Medic, or the Workshop anvil. Use it to Carry one before a child cave. Reviving is also the First Aid badge action. Updated 2026-10-11. - [Medkit β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/medkit/) β€” Medkit: A stronger heal. Also revives. Get it by Loot, Berserker starter, or Medic Level 3. No anvil row was captured. Use it to Save it for a downed player or a bear cave, not for a scratch. Updated 2026-10-11. - [Crock Pot β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/crock-pot/) β€” Crock Pot: 15 Wood and 10 Scrap. Turns food into stew on the hotbar. Get it by Bench 3, 15 Wood and 10 Scrap, one per run. Use it to Place it beside Farm Plots. Feed it carrots and meat. Updated 2026-10-11. - [Biofuel Processor β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/biofuel-processor/) β€” Biofuel Processor: 12 Wood and 12 Scrap. Turns logs and meat into campfire fuel. Get it by Bench 3, 12 Wood and 12 Scrap, one per run. Use it to Build it before you strip the whole map looking for coal. Updated 2026-10-11. - [Chainsaw β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/chainsaw/) β€” Chainsaw: An anvil tool that fells trees, including huge ones, in one hit. Get it by Workshop anvil after the three parts are installed. Use it to Craft it only when gems are not still needed for bench 4. It is a wood machine, not a required weapon. Updated 2026-10-11. - [Hammer β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/hammer/) β€” Hammer: Moves and repairs camp structures. Get it by Workshop anvil, or those two class starters. Use it to Use it to fix a bad wall placement instead of chopping the wall for a full rebuild. Updated 2026-10-11. - [Raygun β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/raygun/) β€” Raygun: Alien's starter weapon. Strong at night, and it overheats. Get it by Alien class at 100 Diamonds, or alien loot. Use it to Let it cool before you need to sprint from the Deer. Updated 2026-10-11. - [Taming Flute β€” Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/taming-flute/) β€” Taming Flute: Pacifies an animal so you can feed it. Get it by Zookeeper starter, or the upgrade path described in the taming guide. Use it to Bring the full food stack before you start the tune. Updated 2026-10-11. - [Wood β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/wood/) β€” Wood: Logs from trees. Fuel, walls, and most early crafts. Get it by Chop trees. Lumberjack can add bonus logs. Saplings replant a supply next to camp. Use it to Feed the fire first. Grind the surplus. Do not build a full log fort before bench 2. Updated 2026-10-11. - [Scrap β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/scrap/) β€” Scrap: The screw counter on the bench. Also called Metal in some guides. Get it by Grind metal junk. Scavenger Level 3 can add bonus scrap from chests. Blacksmith Level 3 can add scrap from the grinder. Use it to Spend the first scrap on bench 2, the Sundial, and the Compass before you buy shelves. Updated 2026-10-11. - [Coal β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/coal/) β€” Coal: Fire fuel that beats logs once the bar gets stubborn. Get it by Loot while the map is open. Check the start area on day 1. Use it to Save early coal for the jump past the first upgrade, not for a fire that logs still move. Updated 2026-10-11. - [Fuel Canister β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/fuel-canister/) β€” Fuel Canister: Strong fire fuel. Also reloads the Pyromaniac flamethrower. Get it by Loot. No craft row was in the bench table. Use it to Put them in the fire unless someone is actively playing Pyromaniac. Updated 2026-10-11. - [Cultist Gem β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/cultist-gem/) β€” Cultist Gem: Dropped by cultists. Gates bench 4 and several tier 4 crafts. Get it by Kill cultists in camp raids, the Workshop, and strongholds. Use it to Upgrade the bench to 4 before you spend gems on the chainsaw. Updated 2026-10-11. - [Gem of the Forest β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/gem-of-the-forest/) β€” Gem of the Forest: The bench 5 material. One gem on the upgrade row. Get it by Combine fragments from strongholds and similar locations. Read the in-game requirement. Use it to Do not start a level 5 craft until the gem is in the grinder. The wood and scrap are the easy half. Updated 2026-10-11. - [Rabbit's Foot β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/rabbits-foot/) β€” Rabbit's Foot: The day 2 trader's first request. Also called a Bunny Foot on the anvil. Get it by Kill bunnies. The drop is random, so one kill may not be enough. Bunny Traps can be placed by a burrow. Use it to Get at least one before day 2. Save a pair if you plan to craft bandages. Updated 2026-10-11. - [Wolf Pelt β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/wolf-pelt/) β€” Wolf Pelt: Day 2 trader request and a bandage ingredient. Get it by Kill wolves. Random drop. Use it to Bring pelts home every trip. Do not drop them to pick up more logs unless the fire is about to die. Updated 2026-10-11. - [Bear Pelt β€” Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/bear-pelt/) β€” Bear Pelt: Later trader stock and four of them go into the chainsaw. Get it by Kill bears, usually in the later child caves. Use it to Decide between the trader and the saw before you spend them. Updated 2026-10-11. - [Crafting Bench β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/crafting-bench/) β€” Crafting Bench: The camp station. Five levels, two counters: Wood and Scrap. Get it by It is in camp at the start. Upgrades are crafted on the bench itself. Use it to Upgrade when the next recipe is one you will use that day. A higher number alone does not keep the fire lit. Updated 2026-10-11. - [Grinder β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/grinder/) β€” Grinder: The chipper on the bench. Logs become Wood. Junk becomes Scrap. Get it by Part of the camp bench. Use it to Grind surplus logs after the fire is fed. Do not grind pelts you still need for the trader. Updated 2026-10-11. - [Workshop Anvil β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/workshop-anvil/) β€” Workshop Anvil: A map building. Three missing parts, then bandages, a hammer, and the chainsaw. Get it by Repair the anvil inside the Workshop. See the workshop guide for the route. Use it to Go when you need bandages or the chainsaw and chests are not dropping them. Updated 2026-10-11. - [Farm Plot β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/farm-plot/) β€” Farm Plot: 10 Wood at bench 2. Carrots every 2 days. Up to 20. Get it by Bench 2, 10 Wood each, limit 20. Use it to Place several beside the Crock Pot once wood for the fire is stable. Updated 2026-10-11. - [Wood Rain Storage β€” Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/wood-rain-storage/) β€” Wood Rain Storage: 5 Scrap at bench 2. Keeps a wood pile dry. Unlimited. Get it by Bench 2, 5 Scrap, no listed cap. Use it to Build one before you stockpile logs for a big fire upgrade. Updated 2026-10-11. - [Main Camp β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/main-camp/) β€” Main Camp: The fire, the bench, and the place children and pelts have to come back to. Get it by You start here every run. Use it to Upgrade the fire before you chase a marker that is still in the fog. Updated 2026-10-11. - [Pelt Trader β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/pelt-trader/) β€” Pelt Trader: Arrives on day 2. First asks are a Rabbit's Foot and a Wolf Skin. Get it by Wait at camp on day 2 with the two pelts. He is not a building you hunt on day 1. Use it to Do the rabbit and wolf hunt inside the area the first fire upgrade opened. Updated 2026-10-11. - [Fishing Shack β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/fishing-shack/) β€” Fishing Shack: Old Rods, fish for taming, and the yay fishing code. Get it by Find the shack after the fire has opened that part of the map. Use it to Fish with the rod in hand if you are sending yay fishing. The lobby code box will not pay that line. Updated 2026-10-11. - [Tool Workshop β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/tool-workshop/) β€” Tool Workshop: The stone anvil building. Three parts, then the workbench lights. Get it by Explore with a Map after you can win a short cultist fight. Use it to Bring food. Dying inside can drop the parts you were carrying. Updated 2026-10-11. - [Cultist Stronghold β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/cultist-stronghold/) β€” Cultist Stronghold: A multi-floor cultist building with better chests and gems. Get it by Find it once the map shows it. There is no fixed coordinate. Use it to Bring ammo and a bandage. Do not leave your own fire dead while you clear it. Updated 2026-10-11. - [Missing Child Caves β€” Places](https://99nightsintheforest-wiki.wiki/wiki/map-routes/missing-child-caves/) β€” Missing Child Caves: Four caves. Wolves, then alpha wolves, then bears. Bring the child to the fire. Get it by Use the board, then the Compass. Kill the listed animals for the key. Use it to Carry the child all the way back. A death on the return wastes the clear. Updated 2026-10-11. - [Firemaking I β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-i/) β€” Firemaking I: Level the campfire to tier 3. Get it by Upgrade the campfire to tier 3. Use it to This is an early Diamonds source if you are saving for Scavenger. Updated 2026-10-11. - [Firemaking II β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-ii/) β€” Firemaking II: Level the campfire to tier 4. Get it by Upgrade the campfire to tier 4. Use it to Tier 4 is also the practical point where coal and biofuel matter more than raw logs. Updated 2026-10-11. - [Firemaking III β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-iii/) β€” Firemaking III: Level the campfire to tier 5. Get it by Upgrade the campfire to tier 5. Use it to By this tier the farther child caves are the reason to keep feeding the fire. Updated 2026-10-11. - [Firemaking IV β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-iv/) β€” Firemaking IV: Fully upgrade the campfire so the whole map is revealed. Get it by Upgrade the campfire through the final tier. Use it to This is the fire level the Koala Kid rescue is gated behind in the location guide. Updated 2026-10-11. - [First Aid β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/first-aid/) β€” First Aid: Revive a player with a Bandage or a Medkit. Get it by Use a Bandage or Medkit on a downed teammate. Use it to Medic makes the revive faster. Any class can do it if they are holding the item. Updated 2026-10-11. - [Self-Preservation β€” Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/self-preservation/) β€” Self-Preservation: Reach day 99 without rescuing a missing child. Get it by Reach day 99 with zero rescues. Use it to A deliberate challenge, not the faster route. Rescues are still the quicker counter if the badge is not your goal. Updated 2026-10-11. - [Related Games](https://99nightsintheforest-wiki.wiki/related-games/) β€” Campfire upgrades, crafting recipes, class Diamond prices, cultist raids, and October 2026 codes for 99 Nights in the Forest on Roblox. 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cluster: query:artist-escape - [Scavenger](https://99nightsintheforest-wiki.wiki/players/scavenger/) β€” intent: informational; cluster: query:scavenger - [Base Defender](https://99nightsintheforest-wiki.wiki/players/base-defender/) β€” intent: informational; cluster: query:base-defender - [Hunter](https://99nightsintheforest-wiki.wiki/players/hunter/) β€” intent: informational; cluster: query:hunter - [Medic](https://99nightsintheforest-wiki.wiki/players/medic/) β€” intent: informational; cluster: query:medic - [Cook](https://99nightsintheforest-wiki.wiki/players/cook/) β€” intent: informational; cluster: query:cook - [Decorator](https://99nightsintheforest-wiki.wiki/players/decorator/) β€” intent: informational; cluster: query:decorator - [Support](https://99nightsintheforest-wiki.wiki/players/support/) β€” intent: informational; cluster: query:support - [Fisherman](https://99nightsintheforest-wiki.wiki/players/fisherman/) β€” intent: informational; cluster: query:fisherman - [Gambler](https://99nightsintheforest-wiki.wiki/players/gambler/) β€” intent: informational; cluster: query:gambler - [Lumberjack](https://99nightsintheforest-wiki.wiki/players/lumberjack/) β€” intent: informational; cluster: query:lumberjack - [Ranger](https://99nightsintheforest-wiki.wiki/players/ranger/) β€” intent: informational; cluster: query:ranger - [Zookeeper](https://99nightsintheforest-wiki.wiki/players/zookeeper/) β€” intent: informational; cluster: query:zookeeper - [Farmer](https://99nightsintheforest-wiki.wiki/players/farmer/) β€” intent: informational; cluster: query:farmer - [Alien](https://99nightsintheforest-wiki.wiki/players/alien/) β€” intent: informational; cluster: query:alien - [Brawler](https://99nightsintheforest-wiki.wiki/players/brawler/) β€” intent: informational; cluster: query:brawler - [Berserker](https://99nightsintheforest-wiki.wiki/players/berserker/) β€” intent: informational; cluster: query:berserker - [Chef](https://99nightsintheforest-wiki.wiki/players/chef/) β€” intent: informational; cluster: query:chef - [Blacksmith](https://99nightsintheforest-wiki.wiki/players/blacksmith/) β€” intent: informational; cluster: query:blacksmith - [Poison Master](https://99nightsintheforest-wiki.wiki/players/poison-master/) β€” intent: informational; cluster: query:master-poison - [Fire Bandit](https://99nightsintheforest-wiki.wiki/players/fire-bandit/) β€” intent: informational; cluster: query:bandit-fire - [Elemental](https://99nightsintheforest-wiki.wiki/players/elemental/) β€” intent: informational; cluster: query:elemental - [Assassin](https://99nightsintheforest-wiki.wiki/players/assassin/) β€” intent: informational; cluster: query:assassin - [Cyborg](https://99nightsintheforest-wiki.wiki/players/cyborg/) β€” intent: informational; cluster: query:cyborg - [Pyromaniac](https://99nightsintheforest-wiki.wiki/players/pyromaniac/) β€” intent: informational; cluster: query:pyromaniac - [Big Game Hunter](https://99nightsintheforest-wiki.wiki/players/big-game-hunter/) β€” intent: informational; cluster: query:big-game-hunter - [Vampire](https://99nightsintheforest-wiki.wiki/players/vampire/) β€” intent: informational; cluster: query:vampire - [Beastmaster](https://99nightsintheforest-wiki.wiki/players/beastmaster/) β€” intent: informational; cluster: query:beastmaster - [99 Nights in the Forest πŸ”¦ Guides](https://99nightsintheforest-wiki.wiki/guides/) β€” intent: informational; cluster: query:guide - [99 Nights in the Forest πŸ”¦ Beginner Guide](https://99nightsintheforest-wiki.wiki/beginner-guide/) β€” intent: informational; cluster: query:beginner-guide - [99 Nights in the Forest πŸ”¦ database](https://99nightsintheforest-wiki.wiki/wiki/) β€” intent: reference; cluster: query:database - [99 Nights in the Forest πŸ”¦ Classes](https://99nightsintheforest-wiki.wiki/wiki/classes/) β€” intent: reference; cluster: query:class - [99 Nights in the Forest πŸ”¦ Entities](https://99nightsintheforest-wiki.wiki/wiki/entities/) β€” intent: reference; cluster: query:entity - [99 Nights in the Forest πŸ”¦ Equipment](https://99nightsintheforest-wiki.wiki/wiki/equipment/) β€” intent: reference; cluster: query:equipment - [99 Nights in the Forest πŸ”¦ Materials](https://99nightsintheforest-wiki.wiki/wiki/materials/) β€” intent: reference; cluster: query:material - [99 Nights in the Forest πŸ”¦ Crafting](https://99nightsintheforest-wiki.wiki/wiki/crafting/) β€” intent: reference; cluster: query:crafting - [99 Nights in the Forest πŸ”¦ Map & Routes](https://99nightsintheforest-wiki.wiki/wiki/map-routes/) β€” intent: reference; cluster: query:map-routes - [99 Nights in the Forest πŸ”¦ Badges](https://99nightsintheforest-wiki.wiki/wiki/badges/) β€” intent: reference; cluster: query:badge - [99 Nights in the Forest πŸ”¦ Codes](https://99nightsintheforest-wiki.wiki/codes/) β€” intent: fresh-reference; cluster: query:code - [99 Nights in the Forest πŸ”¦ Tier List](https://99nightsintheforest-wiki.wiki/tier-list/) β€” intent: comparison; cluster: query:list-tier - [99 Nights in the Forest πŸ”¦ Calculator](https://99nightsintheforest-wiki.wiki/calculator/) β€” intent: tool; cluster: query:calculator - [99 Nights in the Forest πŸ”¦ Video Guides](https://99nightsintheforest-wiki.wiki/videos/) β€” intent: video; cluster: query:guide-video - [Play 99 Nights in the Forest πŸ”¦](https://99nightsintheforest-wiki.wiki/play/) β€” intent: navigational; cluster: query:play - [99 nights in the forest beginner guide](https://99nightsintheforest-wiki.wiki/guides/first-day/) β€” intent: informational; cluster: query:beginner-guide - [99 nights in the forest crafting recipes](https://99nightsintheforest-wiki.wiki/guides/crafting-bench-recipes/) β€” intent: informational; cluster: query:crafting-recipes - [99 nights in the forest missing kids](https://99nightsintheforest-wiki.wiki/guides/missing-children/) β€” intent: informational; cluster: query:kids-missing - [99 nights in the forest cultist raid](https://99nightsintheforest-wiki.wiki/guides/cultist-raids/) β€” intent: informational; cluster: query:cultist-raid - [99 nights in the forest deer](https://99nightsintheforest-wiki.wiki/guides/night-threats/) β€” intent: informational; cluster: query:deer - [99 nights in the forest workshop](https://99nightsintheforest-wiki.wiki/guides/workshop-anvil/) β€” intent: informational; cluster: query:workshop - [99 nights in the forest classes](https://99nightsintheforest-wiki.wiki/guides/classes-and-diamonds/) β€” intent: informational; cluster: query:class - [99 nights in the forest day counter](https://99nightsintheforest-wiki.wiki/guides/food-beds-and-day-count/) β€” intent: informational; cluster: query:counter-day - [99 nights in the forest taming](https://99nightsintheforest-wiki.wiki/guides/taming-animals/) β€” intent: informational; cluster: query:taming - [99 Nights in the Forest πŸ”¦ Camper](https://99nightsintheforest-wiki.wiki/wiki/classes/camper/) β€” intent: reference; cluster: query:camper - [99 Nights in the Forest πŸ”¦ Escape Artist](https://99nightsintheforest-wiki.wiki/wiki/classes/escape-artist/) β€” intent: reference; cluster: query:artist-escape - [99 Nights in the Forest πŸ”¦ Scavenger](https://99nightsintheforest-wiki.wiki/wiki/classes/scavenger/) β€” intent: reference; cluster: query:scavenger - [99 Nights in the Forest πŸ”¦ Base Defender](https://99nightsintheforest-wiki.wiki/wiki/classes/base-defender/) β€” intent: reference; cluster: query:base-defender - [99 Nights in the Forest πŸ”¦ Hunter](https://99nightsintheforest-wiki.wiki/wiki/classes/hunter/) β€” intent: reference; cluster: query:hunter - [99 Nights in the Forest πŸ”¦ Medic](https://99nightsintheforest-wiki.wiki/wiki/classes/medic/) β€” intent: reference; cluster: query:medic - [99 Nights in the Forest πŸ”¦ Cook](https://99nightsintheforest-wiki.wiki/wiki/classes/cook/) β€” intent: reference; cluster: query:cook - [99 Nights in the Forest πŸ”¦ Decorator](https://99nightsintheforest-wiki.wiki/wiki/classes/decorator/) β€” intent: reference; cluster: query:decorator - [99 Nights in the Forest πŸ”¦ Support](https://99nightsintheforest-wiki.wiki/wiki/classes/support/) β€” intent: reference; cluster: query:support - [99 Nights in the Forest πŸ”¦ Fisherman](https://99nightsintheforest-wiki.wiki/wiki/classes/fisherman/) β€” intent: reference; cluster: query:fisherman - [99 Nights in the Forest πŸ”¦ Gambler](https://99nightsintheforest-wiki.wiki/wiki/classes/gambler/) β€” intent: reference; cluster: query:gambler - [99 Nights in the Forest πŸ”¦ Lumberjack](https://99nightsintheforest-wiki.wiki/wiki/classes/lumberjack/) β€” intent: reference; cluster: query:lumberjack - [99 Nights in the Forest πŸ”¦ Ranger](https://99nightsintheforest-wiki.wiki/wiki/classes/ranger/) β€” intent: reference; cluster: query:ranger - [99 Nights in the Forest πŸ”¦ Zookeeper](https://99nightsintheforest-wiki.wiki/wiki/classes/zookeeper/) β€” intent: reference; cluster: query:zookeeper - [99 Nights in the Forest πŸ”¦ Farmer](https://99nightsintheforest-wiki.wiki/wiki/classes/farmer/) β€” intent: reference; cluster: query:farmer - [99 Nights in the Forest πŸ”¦ Alien](https://99nightsintheforest-wiki.wiki/wiki/classes/alien/) β€” intent: reference; cluster: query:alien - [99 Nights in the Forest πŸ”¦ Brawler](https://99nightsintheforest-wiki.wiki/wiki/classes/brawler/) β€” intent: reference; cluster: query:brawler - [99 Nights in the Forest πŸ”¦ Berserker](https://99nightsintheforest-wiki.wiki/wiki/classes/berserker/) β€” intent: reference; cluster: query:berserker - [99 Nights in the Forest πŸ”¦ Chef](https://99nightsintheforest-wiki.wiki/wiki/classes/chef/) β€” intent: reference; cluster: query:chef - [99 Nights in the Forest πŸ”¦ Blacksmith](https://99nightsintheforest-wiki.wiki/wiki/classes/blacksmith/) β€” intent: reference; cluster: query:blacksmith - [99 Nights in the Forest πŸ”¦ Poison Master](https://99nightsintheforest-wiki.wiki/wiki/classes/poison-master/) β€” intent: reference; cluster: query:master-poison - [99 Nights in the Forest πŸ”¦ Fire Bandit](https://99nightsintheforest-wiki.wiki/wiki/classes/fire-bandit/) β€” intent: reference; cluster: query:bandit-fire - [99 Nights in the Forest πŸ”¦ Elemental](https://99nightsintheforest-wiki.wiki/wiki/classes/elemental/) β€” intent: reference; cluster: query:elemental - [99 Nights in the Forest πŸ”¦ Assassin](https://99nightsintheforest-wiki.wiki/wiki/classes/assassin/) β€” intent: reference; cluster: query:assassin - [99 Nights in the Forest πŸ”¦ Cyborg](https://99nightsintheforest-wiki.wiki/wiki/classes/cyborg/) β€” intent: reference; cluster: query:cyborg - [99 Nights in the Forest πŸ”¦ Pyromaniac](https://99nightsintheforest-wiki.wiki/wiki/classes/pyromaniac/) β€” intent: reference; cluster: query:pyromaniac - [99 Nights in the Forest πŸ”¦ Big Game Hunter](https://99nightsintheforest-wiki.wiki/wiki/classes/big-game-hunter/) β€” intent: reference; cluster: query:big-game-hunter - [99 Nights in the Forest πŸ”¦ Vampire](https://99nightsintheforest-wiki.wiki/wiki/classes/vampire/) β€” intent: reference; cluster: query:vampire - [99 Nights in the Forest πŸ”¦ Beastmaster](https://99nightsintheforest-wiki.wiki/wiki/classes/beastmaster/) β€” intent: reference; cluster: query:beastmaster - [99 Nights in the Forest πŸ”¦ The Deer](https://99nightsintheforest-wiki.wiki/wiki/entities/the-deer/) β€” intent: reference; cluster: query:deer - [99 Nights in the Forest πŸ”¦ The Owl](https://99nightsintheforest-wiki.wiki/wiki/entities/the-owl/) β€” intent: reference; cluster: query:owl - [99 Nights in the Forest πŸ”¦ The Ram](https://99nightsintheforest-wiki.wiki/wiki/entities/the-ram/) β€” intent: reference; cluster: query:ram - [99 Nights in the Forest πŸ”¦ The Bat](https://99nightsintheforest-wiki.wiki/wiki/entities/the-bat/) β€” intent: reference; cluster: query:bat - [99 Nights in the Forest πŸ”¦ The Cat](https://99nightsintheforest-wiki.wiki/wiki/entities/the-cat/) β€” intent: reference; cluster: query:cat - [99 Nights in the Forest πŸ”¦ Cultist](https://99nightsintheforest-wiki.wiki/wiki/entities/cultist/) β€” intent: reference; cluster: query:cultist - [99 Nights in the Forest πŸ”¦ Wolf](https://99nightsintheforest-wiki.wiki/wiki/entities/wolf/) β€” intent: reference; cluster: query:wolf - [99 Nights in the Forest πŸ”¦ Alpha Wolf](https://99nightsintheforest-wiki.wiki/wiki/entities/alpha-wolf/) β€” intent: reference; cluster: query:alpha-wolf - [99 Nights in the Forest πŸ”¦ Bear](https://99nightsintheforest-wiki.wiki/wiki/entities/bear/) β€” intent: reference; cluster: query:bear - [99 Nights in the Forest πŸ”¦ Scorpion](https://99nightsintheforest-wiki.wiki/wiki/entities/scorpion/) β€” intent: reference; cluster: query:scorpion - [99 Nights in the Forest πŸ”¦ Map](https://99nightsintheforest-wiki.wiki/wiki/equipment/map/) β€” intent: reference; cluster: query:map - [99 Nights in the Forest πŸ”¦ Old Bed](https://99nightsintheforest-wiki.wiki/wiki/equipment/old-bed/) β€” intent: reference; cluster: query:bed-old - [99 Nights in the Forest πŸ”¦ Regular Bed](https://99nightsintheforest-wiki.wiki/wiki/equipment/regular-bed/) β€” intent: reference; cluster: query:bed-regular - [99 Nights in the Forest πŸ”¦ Good Bed](https://99nightsintheforest-wiki.wiki/wiki/equipment/good-bed/) β€” intent: reference; cluster: query:bed-good - [99 Nights in the Forest πŸ”¦ Giant Bed](https://99nightsintheforest-wiki.wiki/wiki/equipment/giant-bed/) β€” intent: reference; cluster: query:bed-giant - [99 Nights in the Forest πŸ”¦ Sundial](https://99nightsintheforest-wiki.wiki/wiki/equipment/sundial/) β€” intent: reference; cluster: query:sundial - [99 Nights in the Forest πŸ”¦ Compass](https://99nightsintheforest-wiki.wiki/wiki/equipment/compass/) β€” intent: reference; cluster: query:compass - [99 Nights in the Forest πŸ”¦ Flashlight](https://99nightsintheforest-wiki.wiki/wiki/equipment/flashlight/) β€” intent: reference; cluster: query:flashlight - [99 Nights in the Forest πŸ”¦ Spear](https://99nightsintheforest-wiki.wiki/wiki/equipment/spear/) β€” intent: reference; cluster: query:spear - [99 Nights in the Forest πŸ”¦ Revolver](https://99nightsintheforest-wiki.wiki/wiki/equipment/revolver/) β€” intent: reference; cluster: query:revolver - [99 Nights in the Forest πŸ”¦ Bear Trap](https://99nightsintheforest-wiki.wiki/wiki/equipment/bear-trap/) β€” intent: reference; cluster: query:bear-trap - [99 Nights in the Forest πŸ”¦ Bandage](https://99nightsintheforest-wiki.wiki/wiki/equipment/bandage/) β€” intent: reference; cluster: query:bandage - [99 Nights in the Forest πŸ”¦ Medkit](https://99nightsintheforest-wiki.wiki/wiki/equipment/medkit/) β€” intent: reference; cluster: query:medkit - [99 Nights in the Forest πŸ”¦ Crock Pot](https://99nightsintheforest-wiki.wiki/wiki/equipment/crock-pot/) β€” intent: reference; cluster: query:crock-pot - [99 Nights in the Forest πŸ”¦ Biofuel Processor](https://99nightsintheforest-wiki.wiki/wiki/equipment/biofuel-processor/) β€” intent: reference; cluster: query:biofuel-processor - [99 Nights in the Forest πŸ”¦ Chainsaw](https://99nightsintheforest-wiki.wiki/wiki/equipment/chainsaw/) β€” intent: reference; cluster: query:chainsaw - [99 Nights in the Forest πŸ”¦ Hammer](https://99nightsintheforest-wiki.wiki/wiki/equipment/hammer/) β€” intent: reference; cluster: query:hammer - [99 Nights in the Forest πŸ”¦ Raygun](https://99nightsintheforest-wiki.wiki/wiki/equipment/raygun/) β€” intent: reference; cluster: query:raygun - [99 Nights in the Forest πŸ”¦ Taming Flute](https://99nightsintheforest-wiki.wiki/wiki/equipment/taming-flute/) β€” intent: reference; cluster: query:flute-taming - [99 Nights in the Forest πŸ”¦ Wood](https://99nightsintheforest-wiki.wiki/wiki/materials/wood/) β€” intent: reference; cluster: query:wood - [99 Nights in the Forest πŸ”¦ Scrap](https://99nightsintheforest-wiki.wiki/wiki/materials/scrap/) β€” intent: reference; cluster: query:scrap - [99 Nights in the Forest πŸ”¦ Coal](https://99nightsintheforest-wiki.wiki/wiki/materials/coal/) β€” intent: reference; cluster: query:coal - [99 Nights in the Forest πŸ”¦ Fuel Canister](https://99nightsintheforest-wiki.wiki/wiki/materials/fuel-canister/) β€” intent: reference; cluster: query:canister-fuel - [99 Nights in the Forest πŸ”¦ Cultist Gem](https://99nightsintheforest-wiki.wiki/wiki/materials/cultist-gem/) β€” intent: reference; cluster: query:cultist-gem - [99 Nights in the Forest πŸ”¦ Gem of the Forest](https://99nightsintheforest-wiki.wiki/wiki/materials/gem-of-the-forest/) β€” intent: reference; cluster: query:gem - [99 Nights in the Forest πŸ”¦ Rabbit's Foot](https://99nightsintheforest-wiki.wiki/wiki/materials/rabbits-foot/) β€” intent: reference; cluster: query:foot-rabbit-s - [99 Nights in the Forest πŸ”¦ Wolf Pelt](https://99nightsintheforest-wiki.wiki/wiki/materials/wolf-pelt/) β€” intent: reference; cluster: query:pelt-wolf - [99 Nights in the Forest πŸ”¦ Bear Pelt](https://99nightsintheforest-wiki.wiki/wiki/materials/bear-pelt/) β€” intent: reference; cluster: query:bear-pelt - [99 Nights in the Forest πŸ”¦ Crafting Bench](https://99nightsintheforest-wiki.wiki/wiki/crafting/crafting-bench/) β€” intent: reference; cluster: query:bench-crafting - [99 Nights in the Forest πŸ”¦ Grinder](https://99nightsintheforest-wiki.wiki/wiki/crafting/grinder/) β€” intent: reference; cluster: query:grinder - [99 Nights in the Forest πŸ”¦ Workshop Anvil](https://99nightsintheforest-wiki.wiki/wiki/crafting/workshop-anvil/) β€” intent: reference; cluster: query:anvil-workshop - [99 Nights in the Forest πŸ”¦ Farm Plot](https://99nightsintheforest-wiki.wiki/wiki/crafting/farm-plot/) β€” intent: reference; cluster: query:farm-plot - [99 Nights in the Forest πŸ”¦ Wood Rain Storage](https://99nightsintheforest-wiki.wiki/wiki/crafting/wood-rain-storage/) β€” intent: reference; cluster: query:rain-storage-wood - [99 Nights in the Forest πŸ”¦ Main Camp](https://99nightsintheforest-wiki.wiki/wiki/map-routes/main-camp/) β€” intent: reference; cluster: query:camp-main - [99 Nights in the Forest πŸ”¦ Pelt Trader](https://99nightsintheforest-wiki.wiki/wiki/map-routes/pelt-trader/) β€” intent: reference; cluster: query:pelt-trader - [99 Nights in the Forest πŸ”¦ Fishing Shack](https://99nightsintheforest-wiki.wiki/wiki/map-routes/fishing-shack/) β€” intent: reference; cluster: query:fishing-shack - [99 Nights in the Forest πŸ”¦ Tool Workshop](https://99nightsintheforest-wiki.wiki/wiki/map-routes/tool-workshop/) β€” intent: reference; cluster: query:tool-workshop - [99 Nights in the Forest πŸ”¦ Cultist Stronghold](https://99nightsintheforest-wiki.wiki/wiki/map-routes/cultist-stronghold/) β€” intent: reference; cluster: query:cultist-stronghold - [99 Nights in the Forest πŸ”¦ Missing Child Caves](https://99nightsintheforest-wiki.wiki/wiki/map-routes/missing-child-caves/) β€” intent: reference; cluster: query:caves-child-missing - [99 Nights in the Forest πŸ”¦ Firemaking I](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-i/) β€” intent: reference; cluster: query:firemaking-i - [99 Nights in the Forest πŸ”¦ Firemaking II](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-ii/) β€” intent: reference; cluster: query:firemaking-ii - [99 Nights in the Forest πŸ”¦ Firemaking III](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-iii/) β€” intent: reference; cluster: query:firemaking-iii - [99 Nights in the Forest πŸ”¦ Firemaking IV](https://99nightsintheforest-wiki.wiki/wiki/badges/firemaking-iv/) β€” intent: reference; cluster: query:firemaking-iv - [99 Nights in the Forest πŸ”¦ First Aid](https://99nightsintheforest-wiki.wiki/wiki/badges/first-aid/) β€” intent: reference; cluster: query:aid-first - [99 Nights in the Forest πŸ”¦ Self-Preservation](https://99nightsintheforest-wiki.wiki/wiki/badges/self-preservation/) β€” intent: reference; cluster: query:preservation-self ## Machine-readable discovery - [XML sitemap index](https://99nightsintheforest-wiki.wiki/sitemap.xml) - [Page sitemap](https://99nightsintheforest-wiki.wiki/sitemaps/pages.xml) - [Guide sitemap](https://99nightsintheforest-wiki.wiki/sitemaps/guides.xml) - [Wiki sitemap](https://99nightsintheforest-wiki.wiki/sitemaps/wiki.xml) - [Robots policy](https://99nightsintheforest-wiki.wiki/robots.txt) ## Publication model This public website serves published guide pages directly. Players can browse codes, guides, videos, wiki data, and legal pages without creating an account.